![]() Grants the ability to throw a grenade designed to emit a lust-inducing smog. Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds. Grants the ability to massively increase evasion chance by 80% for four combat rounds. Higher intelligence provides additional bonus damage. Upgrades ranged attacks with greatly increased damage against stunned or blinded targets. Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Grants the ability to perform a melee strike with a high chance of stunning the target. When using a ranged attack during the first round of combat, gain an additional attack. Better aim will increase the chance of success. Produce a rechargeable flash grenade and use it to blind your enemy. When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style. Once per fight, when your Health drops below 50%, you automatically drop a free Flash Grenade and recover 25% of maximum Health and Energy. Grants +5% evasion for one turn after landing a basic attack hit (melee or ranged). Also grants you a 100% escape chance if possible. Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring. Increase sneak attack and aimed shot base bonuses by 100%. Increases your evasion by an additional 10%. Reduces shopkeeper markups by 5% and markdowns by 10%. Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.ĭecreases the time required to recover from blinding effects, reducing their duration by one combat round. Conveys an additional minor chance to escape. Steele gains class-specific perks for each level earned.Įnemy attacks will have an extra 10% chance to miss you in combat, and gain some defense from evasion.Ĭonverts the chance to escape from grapples to use your Reflexes stat rather than Physique. The life of a smuggler is one of profit through luck and skill. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. As a smuggler, your abilities would rely heavily on having good reflexes and either aim or physique, depending on your method of attack.
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